- Name: Heather
- Concept synopsis: Girl raises fish from dead. Hilarity ensues.
- Project type: Story-based animation
- Next steps:
- Develop idea more thoroughly.
- Interpret ideas / criticism.
- Pairdown the brainstorm
- add more zombies.
Questions:
- How does it conclude?
- How does the fish die?
- Is it a fish? Something else?
- Is there a moral?
- Mother? Is she a witch? Hopped up on anti-depressents? Stoned?
- Is mother depressed? Stressed?
- How is mother negligent?
- What does fish want? Why kill mother? To thank girl for raising it? Is it angry for being raised from fishy heavens?
- Why does girl raise fish from dead?
- How does she raise fish from dead?
- Does fish grow in power? Mutate?
- Does mother turn to zombie? Happy ending? Funny ending? Sad ending? Shocking ending?
- is there a cat in this animation?
- What is the meaning of life?
Name: Sebastian
- Concept synopsis: Man is in supermarket and stalked by crazy killer for his pimple.
- Project type: Story/random violence based animation.
- Next steps:
- Work out solid structure to hold it all together.
Questions:
- How will structure work?
- Why does guy have massive pimple?
- Why does psychopath care about pimple?
- How do the supermarket staff react to their co-workers deaths?
- Do they even notice?
- What specific people does the psychopath kill in order to spy on guy?
- What’s with the cutaways of puppies, anyway?
- Why is the guy content with the pimple?
- Does he know he has a massive pimple?
Name: Sebastian
- Concept synopsis: Employee video goes wrong when the idea employee breaks down and kills.
- Project type: Story/random violence based animation.
- Next steps:
- Break down causes?
- Look into your heart and see if you could be bothered animating car driving and good handshake form.
Questions:
- How long is the buildup going to go for?
- How will you handle it?
- What elements of being a good employee will you show?
- What exactly does he do when he freaks out?
- Why does he react the way he does to his wife’s death?
- Is it his wife’s death or something that makes him freak out?
- How long is the freakout part going to be?
- How do you handle the narrator?
- How do you handle the breaking of the 4-th wall/killing of narrator?
- Why does he kill narrator, anyway?
Name: Isaac
- Concept synopsis: Build machines! Use the physics engine and parts to create battle devices.
- Project type: Flash Game
- Next steps:
- Work out how to make AI.
- Work out metagame / strategy game.
- Interface design,
- tied with overworld.
- economy design
- list of parts!
- Questions:
- How does interface work?
- How does it tie into world game?
- Game world? Seamless world/two games?
- Story? Is there one? How does the world work?
- Strategy game on map? Mission-based?
- Does player have avatar? Or just behind a mouse cursor?
- Is player part of world, or god?
- Gravity - does anybody need it?
- Setting/time period?
- Does terrain effect game? Is it deformable like everything else?
- Enemy? Intelligent? Do they have machines as well? Are the monsters? Little men?
- Linear story?
- Is world linear? Or freeform.
- Physical puzzles as well?
- Conlusion: You need one right?
- Will I add a sandbox mode? Random battle type thing?
- How will you give player drive/motivation?
Tuesday, April 1, 2008
Group Concept Interrogation
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