Tuesday, April 1, 2008

Group Concept Interrogation

  • Name: Heather
  • Concept synopsis: Girl raises fish from dead. Hilarity ensues.
  • Project type: Story-based animation
  • Next steps:
    • Develop idea more thoroughly.
    • Interpret ideas / criticism.
    • Pairdown the brainstorm
    • add more zombies.
  • Questions:

    • How does it conclude?
    • How does the fish die?
    • Is it a fish? Something else?
    • Is there a moral?
    • Mother? Is she a witch? Hopped up on anti-depressents? Stoned?
    • Is mother depressed? Stressed?
    • How is mother negligent?
    • What does fish want? Why kill mother? To thank girl for raising it? Is it angry for being raised from fishy heavens?
    • Why does girl raise fish from dead?
    • How does she raise fish from dead?
    • Does fish grow in power? Mutate?
    • Does mother turn to zombie? Happy ending? Funny ending? Sad ending? Shocking ending?
    • is there a cat in this animation?
    • What is the meaning of life?
  • Name: Sebastian

  • Concept synopsis: Man is in supermarket and stalked by crazy killer for his pimple.
  • Project type: Story/random violence based animation.
  • Next steps:
    • Work out solid structure to hold it all together.
  • Questions:


    • How will structure work?
    • Why does guy have massive pimple?
    • Why does psychopath care about pimple?
    • How do the supermarket staff react to their co-workers deaths?
    • Do they even notice?
    • What specific people does the psychopath kill in order to spy on guy?
    • What’s with the cutaways of puppies, anyway?
    • Why is the guy content with the pimple?
    • Does he know he has a massive pimple?
  • Name: Sebastian

  • Concept synopsis: Employee video goes wrong when the idea employee breaks down and kills.
  • Project type: Story/random violence based animation.
  • Next steps:
    • Break down causes?
    • Look into your heart and see if you could be bothered animating car driving and good handshake form.

  • Questions:


    • How long is the buildup going to go for?
    • How will you handle it?
    • What elements of being a good employee will you show?
    • What exactly does he do when he freaks out?
    • Why does he react the way he does to his wife’s death?
    • Is it his wife’s death or something that makes him freak out?
    • How long is the freakout part going to be?
    • How do you handle the narrator?
    • How do you handle the breaking of the 4-th wall/killing of narrator?
    • Why does he kill narrator, anyway?


  • Name: Isaac


  • Concept synopsis: Build machines! Use the physics engine and parts to create battle devices.
  • Project type: Flash Game
  • Next steps:
    • Work out how to make AI.
    • Work out metagame / strategy game.
    • Interface design,
    • tied with overworld.
    • economy design
    • list of parts!

  • Questions:

    • How does interface work?
    • How does it tie into world game?
    • Game world? Seamless world/two games?
    • Story? Is there one? How does the world work?
    • Strategy game on map? Mission-based?
    • Does player have avatar? Or just behind a mouse cursor?
    • Is player part of world, or god?
    • Gravity - does anybody need it?
    • Setting/time period?
    • Does terrain effect game? Is it deformable like everything else?
    • Enemy? Intelligent? Do they have machines as well? Are the monsters? Little men?
    • Linear story?
    • Is world linear? Or freeform.
    • Physical puzzles as well?
    • Conlusion: You need one right?
    • Will I add a sandbox mode? Random battle type thing?
    • How will you give player drive/motivation?


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