Tuesday, March 18, 2008

Concept Development Assignment 2: Inspiring Article

The article!

The article is an analysis of the actual weights of the new set of ‘social sins’ introduced recently by the Catholic church, and the distinction between ‘heavy’ and ‘light’ sins in Judaism and Islam.

Because I think about game design a lot, I find arbitrary rules fascinating when they are brought out into the real world and applied people’s real lives. Religion, especially Catholicism and Judaism are wonderful examples of this. Also interesting is the way in which rules can be rewritten ‘mid-game’. Before last monday, stem-cell research was not an actual sin, now it’s on the same level as lust and gluttony.

The article makes me think of two things:

  • A game where the only way to gain points is to commit sins... but if your character dies before being forgiven by your priest all points are lost. So the points you gain must be 'banked' before they are safe.
  • Also, a game where rules can be arbitrarily changed at any moment.

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