In this example when the player holds the 1 trigger, the two rocket engines will fire, shooting the machine towards the enemy and battering them with the shields the player has placed on the front of their machine.I'm unsure if gravity is a good or bad idea for this game. If it was ignored, players could have much more freedom in their designs, and in the way their machines work. However, the inclusion of gravity reduces the play field to essentially one dimension of movement, two if the player invests specifically in vertical thrusters... which makes the AI design a simpler task, and also focuses more importance in the machine design, rather than the player's piloting skill.

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