Players guide a small group of characters through a map that is constantly collapsing. At it's core, the game is still a basic strategy game, with the player setting goals and orders for the characters he controls. Players can create bases, and the characters he controls need a constant supply of food or other resources, thus must hunt other creatures for food and craft new weapons, etc. The game differs from other strategy games in that there is no guarantee that their bases will survive for long.

A slow moving threat (be it a zombie army, lava, whatever) is moving across the map, forcing the player to keep the characters they control moving. But just moving across the map forever is not an option since some of the tasks (cooking, crafting, something like that) need the characters to stop moving. The player must hop from outpost to outpost, keeping one step ahead of the encroaching force.
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