Saturday, March 29, 2008

Pitch Draft: Music Fight

Music Fight is a strategy/rhythm game in which the game levels are defined by the music that is playing. Players must lead their soldiers across the horisontal landscape of the level which is created by analysis of the game's music. Enemies must be defeated, and difficult points in the landscape must be traversed.


The player's soldiers have different abilities, which are colour coded depending on the abilities type (melee attacks are red, ranged attacks are yellow, defenses are blue, etc). While the song is playing, the game detects points where instruments or pitches are particularly loud, and triggers 'beat blocks' of colours depending on the instrument which triggered them. The beat blocks slide across the game screen, and when they are over a soldier that has an ability of the corresponding colour, the ability is enabled. To actually use the ability the player must click the beat block.

Other than triggering an ability to use, the player has no control over the soldiers. When they are told to attack, the soldiers will find an appropriate enemy to attack without the player having to give speficic orders. This is made easier by the essentially one-dimensional play field. Having a traditional 2D playing field like in most strategy games would make the very control scheme too constrained for the required complexity of input.

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